day #07 - 07032021
Creative Habit Jam Devlog Page » Devlog
took my day off yesterday and wandered around outside a bit, which was nice^ tried to add some parallax clouds to the game today, but that didn't really work, and had another look at ProBuilder, which I'm still getting the hang of.. should probably make a rough sketch of a level layout on paper first, which will have to be for tomorrow - also had an idea yesterday for what to do with the pills, and am curious to see how that works out and how to implement it - nightnight*
Creative Habit Jam Devlog Page
work on a game for a month, 6 days a week, and share my progress here each day
Status | In development |
Category | Other |
Author | mrtijn |
Tags | gamedev |
More posts
- day #10 - 10032021Mar 10, 2021
- day #09 - 09032021Mar 10, 2021
- day #05 - 05032021Mar 06, 2021
- day #04 - 04032021Mar 05, 2021
- day #03 - 03032021Mar 03, 2021
- day #02 - 02032021Mar 03, 2021
- day #01 - 01032021Mar 01, 2021
Comments
Log in with itch.io to leave a comment.
not to give you new things to learn which might be even more work, but I'd personally recommend looking at RealtimeCSG for level design, any time you're working in Unity it's a blessing to have a workflow that doesn't involve herding vertices (like with blender/probuilder): https://github.com/LogicalError/Realtime-CSG-for-unity
good luck regardless :)
thank you sir! :) I hadn't heard of RealtimeCSG, but I just checked it out and it looks nice..! I didn't get very deep into ProBuilder yet, happy to drop that for this, your timing is perfect - thanks again!!